Criegan Copperhopper

A stoic dwarf shaman who loves to explore.

Description:

Criegan Copperhopper, Level 1 Dwarf Shaman

Companion Spirit: Protector Spirit

Background: Dwarf – Ancestral Home Lost (+2 to Perception)

Final Ability Scores: Str 13, Con 18, Dex 11, Int 10, Wis 18, Cha 8.

Defenses: AC: 16 Fort: 15 Reflex: 10 Will: 15

HP: 30 Surges: 11 Surge Value: 7

Trained Skills: Nature +9, Perception +11, Insight +9, Heal +9

Untrained Skills: Acrobatics -1, Arcana, Bluff -1, Diplomacy -1, Dungeoneering +6, Endurance +5, History, Intimidate -1, Religion, Stealth -1, Streetwise -1, Thievery -1, Athletics

Feats:

  • Level 1: Armor Proficiency (Chainmail)

Powers:

  • Shaman at-will 1: Haunting Spirits
  • Shaman encounter 1: Twin Panthers
  • Shaman daily 1: Spirit of the Healing Flood

Items: Adventurer’s Kit, Chainmail, Totem, Warhammer, Lantern, Oil (1 pint), Hammer, Cartography Supplies

Bio:

Criegan Copperhopper – Ten Minute Background

Concept Elements:

  1. Criegan’s ancestral home was destroyed during the war, and his family settled in the nearby Bellshire. The dwarven army had left their home in order to defend a mountain pass for their human allies when it was attacked by an orcish horde.
  2. Criegan has communed with the earthen spirits ever since he was old enough to talk. A large mountain wolf spirit came to his call as a child to watch over him.
  3. His mother gave him rocks from their ancestral home, with carved runes. Each rune represents a spirit of the earth. As Criegan’s communications with the spirits deepen, he learns the names of more spirits, and is able to call them by carving their stones.
  4. Criegan is extremely protective of his companions, as they’re younger members of his town. Bellshire is the only home he remembers, and the loss of his ancestral home has shown him the importance of protecting one’s home.
  5. Criegan’s dwarven heritage predisposes him to try to acquire riches, which he hopes to use to start the largest cartography company in the nations.

Goals:

  1. Criegan wants to be the world’s most renown explorer, mapping out the remaining unexplored areas, and the areas that were lost during the war. His planned cartography company will be established all across the world, and even perhaps into other realms.
  2. I would like Criegan to have the opportunity to start his cartography business, alongside his friend Nefgor Nickelnose.

Secrets:

  1. Criegan discovered a series of caves with a large gold vein in the mountains near Bellshire, but he doesn’t have the resources to get it out without a significant investment.
  2. Criegan’s clan remains shattered, but many would return to assist in reclaiming their mountain home if the chance arose. Criegan’s parents believe he will be the one to lead this reclamation, and raised him to have an interest and knowledge of it.

People:

  1. Nefgor Nickelnose is a peculiar dwarf. His interests lay in books and knowledge, and he despises dirt. He plans to start a business with Criegan, and would handle the administrative side of things.
  2. Alton and Cora Goodbarrel are two Halfling merchants who supply Criegan with most of the parchments and ink he needs in order to create his maps. On occasion they’ll buy one of his maps in order to sell them to adventurers and scholars. Criegan has also done some exploration with their son Perrin.
  3. James Lloyd is from a long line of bellmakers. Some say his ancestors created the town and the belltower. He receives commissions for bells from all over, and has occasionally had Criegan deliver them for him to some of the nearer locations.

Criegan never saw eye to eye with William Leroy, as a dwarf more focused on the natural magics than the arcane. However, he has a great respect for him as the town elder’s grandchild, and knows that William also has the best interests of the town at heart.

Memories:

  1. Criegan remembers the first spirit stone he was given. When his mother learned of his spirit wolf guardian, she carved its name on a small stone disc. He now uses this stone (and others like it) to call to the spirits and bring them to him.
  2. Criegan’s exploration of the local area led to his rediscovery of an outpost that belonged to the human nation. Abandoned now, Criegan has seen signs of frequent occupation, but nobody was there the last time he checked it.
  3. Criegan remembers little of his ancestral home. The stories say it was one of the most profitable of the dwarven mining homes, and that the mountain was blessed by Moradin himself for his children.

Criegan Copperhopper

From Bellshire Quixotist